![]() ![]() It's just a shame we don't see that kind of invention elsewhere. Here, at last, Fatshark builds sensibly on the foundations laid down by its predecessor. Some even unlock alternative routes through levels, and it's often worth returning to earlier stages with new abilities to see if you can uncover anything new.īoss battles are among the highlights, some requiring inventive methods to dispatch.Ī limited-ammo bazooka is handy against tough enemies, but it can also blast through weakened rock to reveal a secret area, while hacking into relay stations allows Spencer to disable any robotic foes in the vicinity. Weapon upgrades and new abilities are tucked away on each level, and hunting them down is worth the hassle for the additional options they afford you in combat situations. The decision not to support online play is probably a sensible one. As players no longer have infinite lives and have to share a limited stock, those less skilled in the way of the claw will doubtless have to suffer the slings and arrows of withering looks and muttered profanities from their partners. It forces both players to remain at close proximity: climb too high, or drop out of the picture completely and you've got five seconds to return before a life is lost, without being able to see how to get back. The co-op mode is a half-hearted box-ticker of an inclusion, allowing a second player to jump in but rarely making them feel particularly useful. A cryptic clue as to how to defeat a boss is sometimes welcome actually talking you through the strategy required is rarely a good idea. Some tips are useful, but many are either blindingly obvious or outright spoilers. ![]() Another change sees the introduction of Biovision, essentially a hint system which applies a green filter to the screen, pausing the action to highlight key items in red, and bringing up a brief description when you hover over them. ![]()
0 Comments
Leave a Reply. |